my objects ease into place using an inertia script....the bit i suspect is
causing my pixel fonts and graphics to appear blurred is this...
if (Math.abs(mc_Target.nDestY-mc_Target._y)<1) {
clearInterval(iEase);
}
}, 24, this);
};
...as it will stop tweening if the value is under 1 (i.e. it could be a
decimal value). i need it to stop at 0, but obviously thats not possible since
the inertia will just keep going!.
is there a way around it?
>> Stay informed about: tweening to full integers