Originally posted by: abeall
1) Replicating a simple 2 point radial gradient is a snap in Flash. I'm not
sure what you mean by 50%, but you can have more than two flags in Flash, you
can move the flags anywhere. If you are talking about interpolation of
gradients(ease-in and ease-out) Flash does not support this.
3) Flash only supports: Vectors & text, and imported bitmaps. Therefor, when
you attempt to import something that Flash can not not support as vectors, it
will turn it to a bitmap to preserve what it looks like. Flash gradients are
very simple(because Flash is designed to be streamlined for the web) so if you
are using a gradient with interpolation it will not import as a vector.
When you import a vector gradient, try selecting "always keep paths editable."
If the gradient comes in solid, you know the gradient was too complex to be
replicated exactly in Flash, and you will have to redo it in Flash.
hth
Thanks for the info I have always wondered why flash renders gradient content
in such a strange fashion I have been experimenting with the fill transform
tool, there isn't to my knowledge a way of scaling it in relation to the object
fill that is being manipulatd?
This is what I was refering to inside of illustrator with the "locations"
option within the gradient fill option inside on of the floating tabs.
Would I be correct in thinking that if I was to create the gradient effects
inside of freehand mx and not illustrator cs all of the gradients wouldn't
sufffer from the same problems???
thanks for the help
feeling a bit less stressed now
stefan
>> Stay informed about: Please help i'm in gradient hell :(